Crusader kings 2 update 2.4.5
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Currently playing as the Pagan Wendish Empire, I have 10 vassal kings and 2 or 3 'king-tier' dukes (can't create the proper kingdom titles due to cultural issues), I can beat all of the christian nations, or muslin nations when they ally themselves against me in holy wars and I've been keeping a High Crown Authority for many generations. This level of crown authority is extremely important, as this will let you strip a single title from any vassal that rebels, thus allowing you to redistribute power in a way that makes the realm more stable. All complaining aside, is there a cheat to increase crown authority or at the very least a cheat to shorten it? Limited At Limited Crown Authority the king gets the ability to revoke titles and the ability to appoint generals. And the best part? I can't change any of the crown laws until my next king! Oh the joy, now my succession laws are back to being gravel-kind. I am very annoyed that during a regency I went from high crown authority to limited crown authority in the span of two months. The first, and one of the most important, aspect crown authority decides is the least amount of levies your vassals are obligated to provide. Scorpion IV – Medium (Hahne-Kedar) has the following stats:ĭamage Protection = 10 + 2 * (4 + 6) = 30 Shields = 60 + 24 * (4 + 1) = 180 Tech/Biotic Protection = 18 + 2 * (4 – 5) = 16 Armor Table Edit ArmorĬrown Authority decides how much power the king has, and affects several aspects of your realm.
#CRUSADER KINGS 2 UPDATE 2.4.5 PLUS#
Light: Base value, plus increase * level (i.e.Tech / Biotic Protection = Much like Damage Protection is a percentage reduction of damage sustained, Tech / Biotic Protection reduces the amount of time a character is affected by hostile abilities.Īrmor ratings can be calculated from a base value, plus an increase per level (I=1, II=2, III=3, etc.).Shields = This is the character's first line of defense, and represents the total amount of damage that a character's armor will absorb before affecting their health.
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Example = (100 damage - 17% from the armor) = 83, (83 reduced damage - 15% Energized Plating) = 70.55, (70 reduced damage - 50% Immunity) = 35 points of final damage.
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In the case of multiple effects such as Energized Plating (Armor Upgrade) and Immunity (Talents = Fitness) the percentages are calculated in a series. Any damage inflicted on the character is reduced by the listed percentage. Damage Protection = This value represents a percentage reduction of the damage that successfully affects a character's health.Armor can be customised with upgrades to give better shields or health regeneration, improve cooldown times for tech abilities, or protect against melee attacks depending on individual preference. These rate armor based on the protection it provides. There are, however, three general armor categories. Turians, krogan, quarians and humans all have specific types of armor asari use human armor. For customization options, see Armor Customization and Armor Customization (Mass Effect 3).Īrmor is protective body covering intended to prevent injury in combat, and is differentiated by species.